Neanderthal

Building off what I learned with my Santa Claus project, I wanted to create a more complex experience. For this project I was testing out some of the latest features of Unreal Engine 5.6. I was working with Metahumans, and adding custom clothing, accessories and grooms. These additions were built using a combo of Zbrush, Blender and Substance Painter. I've also been playing around with animation retargeting and creating traversable objects. All super cool once you get it working.

The setting for this personal project is a Neanderthal on a coastal cliff side. I've been interested in Neanderthals and early humans for a long time, so this was a really fun project for me to work on.